S

Barking & Dagenham District
invite you to
Chess Competition
10th January 2009
at
17th B&D HQ Wilmington Gardens Barking

Times
Cubs
Cubs are to arrive and book in with the organizing team between 9:00 and 9:30 a.m.
The competition is expected to finish by 12:30 p.m.
SCOUTS
Scouts are to arrive and book in with the organizing team between 12:30 and 1:00 p.m.
The competition is expected to finish by 4:00 p.m.

Player Information
Group: ______________ Barking & Dagenham
Player Names & Emergency Contact Phone Numbers:
1 _______________________________________________________
2 _______________________________________________________ 3 _______________________________________________________
4 _______________________________________________________

Contact Numbers
Organising Team
Richard Blunden (ADC Scouts)
Rosemary Oakwell (ADC Cubs)

Equipment Required
Chess Board/Set (standard type, not a novelty set)
Full Uniform as worn on your Pack/Troop night (to be worn on arrival & departure)
Packed Lunch or snacks or drinks (although refreshments are provided)
Mobile phones may be taken but will be collected in at the beginning of the event and you will only be allowed to use them at the end of the event to call your parents.

Cub & Scout Rules
Entries
Each Troop may enter up to four Scouts with the standard restrictions on age (over 10½, under 14).
Each Pack may enter up to four Cubs with the standard restrictions on age (over 8, under 10½).
Each player is expected to know the basic moves of each chess piece and the principles of mate and checkmate.
System
The players will be using a Swiss System to determine the winner. This ensures that players are playing against players of a similar skill to themselves. Each game will typically last around 10-15 minutes. The top placed players will go forward to represent our district at the County Chess.
Scoring
If a player wins by checkmate within the time allowed they are deemed the winner. In the event of the game still running after the time limit a judge will look at the situation. Generally the player who has captured more points worth will be deemed the winner (but this depends on position). In the event of equal points being captured the game will be declared a draw.
A win will score the players 1 point, a draw ½ point.
Scoring and general admin will be taken care of by the Swiss Perfect Chess program on a laptop. This is to save time but the entire process is transparent and open to inspection.
Rules
The rules will follow the basic structure of the internationally recognized rules. However no time limit for moves will be set.
For Cubs, individual rules may be ‘removed’ from the game at the organizing teams discretion (e.g. no ‘castling’ or ‘en passant’)
Late Entries
A player who misses the first round may receive a ‘bye’ at the organizing teams discretion. However ALL players are expect to arrive and book in by the deadline time opposite.
Presentations
All players must be in uniform in time for the presentations at the end of the day. Please make sure that your Group stay to see all the presentations as this is only polite.
Score Cards & Results
A score card and full results will be made available to all players and leaders at the end of the event.
Troop Trophy
Each member of the Troop who attends scores one point towards the Troop Trophy. Of the top placed players, the winner scores 5 points towards the Troop Trophy, the 2nd placed player 3 points, 3rd place gets you 2 points and 4th place gets you 1 point .

This event costs the district around
£50
All donations are welcome